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Melty Blood Mech Hisui

Melty Blood Mech Hisui. Also lacks a reversal without meter, which you need for other uses. It's minus so ideally should be stringed into either 5c or a special move.

20 Melty Blood Tier List Tier List Update
20 Melty Blood Tier List Tier List Update from tierlistupdatenow.blogspot.com

The traditional “long range and good projectiles” zoner of the game. So apparently she has references to phantasy star online (because the game got published by sega at some point iirc) and there's even an achievement for it. Whether they actually make a good combo or not. Her corner carry is also quite good from her bnb.

Extremely Technical And Unorthodox, Making Her Difficult To Grasp For Beginners.


Kohaku teams up with mech hisui to take care of delicate situations. But how do you not get copyright problems from it? Mech does a double palm thrust that looks like cvs2 athena crouch fierce. While it sounds impressive, this character lacks a lot of pressure and neutral tools to get started.

Each Moon Plays Very Different From Each Other, But Each Has A Number Of Ranged And Projectile Moves To Assist With Her Zoning And Spacing.


For kohaku only, see kohaku. Boasts good setplay and aggravating neutral, but her damage is often low without a clean hit. It was either me being interrupted, finding out that i wasn't recording t. The traditional “long range and good projectiles” zoner of the game.

A Robot Made By Kohaku With A Vendetta Against Neco Arc.


Kohaku takes the lead and mech provides several interesting. This launches the opponent to the opposite side and you throw the opponent in the same direction no matter which side you input. Her corner carry is also quite good from her bnb. I never got the hang of parries so i had kind of forgotten.

So Apparently She Has References To Phantasy Star Online (Because The Game Got Published By Sega At Some Point Iirc) And There's Even An Achievement For It.


Thus, this is the main poke used for pretty much everything and can also be used to punish many ground tech situations. You can chase ground techs with moves like 2b to ok effect, but this is not as reliable as other characters, so you may opt for a j.623b ender for more damage and meter gain and an air tech situation instead. It has more recovery frames, so it's more susceptible to iad whiff punishes. Bonus of reading the vn for me is that the character designs don't bother me anymore due to the.

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